Volume Rendering

Example 5: Volume rendering and interactions

Example 5: Volume rendering and interactions      This example is also available on YouTube. Introduction In this example we like to convert a scan of a head into a 3D scene-object. The scene-object allows to add some textures, interactions and animations. Steps to do Develop your network Implement the following network and open the image $(DemoDataPath)/BrainMultiModal/ProbandT1.tif. SoGVRVolumeRenderer The module SoGVRVolumeRenderer allows volume rendering of 3D and 4D images. Extra Infos:  Additional information about Volume Rendering can be found here: Giga Voxel Renderer Change LUT We like to add a surface color to the head.

Example 6: MeVis Path Tracer

Example 6: MeVis Path Tracer      We have a Short video showing the possibilities of the MeVis Path Tracer on YouTube. Introduction The MeVis Path Tracer offers a Monte Carlo Path Tracing framework running on CUDA GPUs. It offers photorealistic rendering of volumes and meshes, physically based lightning with area lights and soft shadows and fully integrates into MeVisLab Open Inventor (camera, depth buffer, clipping planes, etc.). Extra Infos:  CUDA is a parallel computing platform and programming model created by NVIDIA.

Example 6.1: Volume Rendering vs. Path Tracer

Example 6.1: Volume Rendering vs. Path Tracer Introduction In this example you develop a network to show some differences between volume rendering and the MeVisLab Path Tracer. You will visualize the same scene using both 3D rendering techniques and some of the modules for path tracing. Attention:  The MeVis Path Tracer requires an NVIDIA graphics card with CUDA support. In order to check your hardware, open MeVisLab and add a SoPathTracer module to your workspace.