Volume Rendering

Example 5: Volume rendering and interactions

Example 5: Volume rendering and interactions

Introduction

In this example we like to convert a scan of a head into a 3D scene-object. The scene-object allows to add some textures, interactions and animations.

Steps to do

Develop your network

Implement the following network and open the image $(DemoDataPath)/BrainMultiModal/ProbandT1.tif.

SoGVRVolumeRenderer

SoGVRVolumeRenderer

The module SoGVRVolumeRenderer allows volume rendering of 3D and 4D images.

Example 6: MeVis Path Tracer

Example 6: MeVis Path Tracer

Introduction

The MeVis Path Tracer offers a Monte Carlo Path Tracing framework running on CUDA GPUs. It offers photorealistic rendering of volumes and meshes, physically based lightning with area lights and soft shadows and fully integrates into MeVisLab Open Inventor (camera, depth buffer, clipping planes, etc.).

PathTracer1

PathTracer1

Example 6.1: Volume Rendering vs. Path Tracer

Example 6.1: Volume Rendering vs. Path Tracer

Introduction

In this example you develop a network to show some differences between volume rendering and the MeVisLab Path Tracer. You will visualize the same scene using both 3D rendering techniques and some of the modules for path tracing.