LUT

Example 5: Volume rendering and interactions

Example 5: Volume Rendering and Interactions

Introduction

In this example we like to convert a scan of a head into a 3D scene object. The scene object allows to add some textures, interactions, and animations.

Steps to Do

Develop Your Network

Implement the following network and open the image $(DemoDataPath)/BrainMultiModal/ProbandT1.tif.

SoGVRVolumeRenderer

SoGVRVolumeRenderer

The module SoGVRVolumeRenderer allows volume rendering of 3D and 4D images.

Surface Example 5: WEM - Primitive Value Lists

Surface Example 5: WEM - Primitive Value Lists

Introduction

WEMs do not only contain the coordinates of nodes and surfaces, they can also contain additional information. That information are stored in so-called Primitive Value Lists (PVLs). Every node, every surface, and every edge can contains such a list. In these lists, you can for example store the color of the node or specific patient information. This information can be used for visualization or for further statistical analysis.